
EF, EM, YAM, YAF, TF, and TM all share the AF/AM body multiplier textures. Be sure to delete simCompositorCache.package from My Documents\Electronic Arts\The Sims 3 to get your edited skintones to show up. If you'd like to have separate face and body files for people who like to mix and match, simply create a new package for the face and body textures individually. package file to include all the skintone textures in one easy-to-install file. Continue using the 'Import' option on your original saved. Simply repeat steps 1-6 above until you've completely replaced the textures for both genders and all ages. Select 'Save As,' and save your file with whatever name you want to give it in your Mods\Packages folder. You'll get the following window you don't have to change anything here, so just hit 'OK.' Your file will now be included in the package. Double-click, hit 'enter,' or 'OK' to import the image into the.

Select 'Import' and navigate to your edited image file. Start up S3PE, and select 'New' from the drop down menu. I strongly suggest saving the edited files in a new folder, away from the originals. Save your file as a DXT3 ARGB 8 bpp, making sure you do not change the file name. You only need to make one basic tone use the 'match color' option under Image - Adjustments to match the basic tone of the original EAxis file. Make sure you have 'Load MIP maps' unchecked, or you'll get an image with a bunch of repeating and progressively smaller versions of the same image.Įdit the skintone as you see fit. You'll get the following prompt hit 'OK' and the file will open. Open the file you wish to edit in Photoshop. If you plan on making any brightness and/or tonal changes to the files, you'll want to download the scalps as well. The file also contains the uv map for adult male and female bodies.

These are just the basic skintones from TS3, which I extracted for personal use and have uploaded to save you a step. I originally had this posted on Garden of Shadows, and it seemed to go over well there, so I thought I'd put it here as well. This is a great starting point, though, and will hopefully be of use to some people. The basic principles of skin editing for TS2 can easily be applied to TS3.Īdditionally, this isn't what I'd call a 'complete' tutorial there are several 'effects' textures that can be changed in addition to the main texture, including spectral, ambient, and bump mapping. It assumes you have at least basic knowledge of either creating your own skintones from scratch, or blends of skintones this is more of a technical guide than a creative guide.

This tutorial is for anyone interested in creating default replacement skintones for TS3.
