
Fixed a crash that happened when you try to place a building near a friendly Stoneshaper. Fixed a problem that caused units infested by Sprites or Sparkling Spies to be unable to fight. Fixed the Hold Position command so that it always works. Destroying a Forester Magic House now properly decreases the population limit. Behaviour of Human and Darkling magic units substantially improved - now they follow the other units more closely and don't separate from them, Monk heals units while attacking a point, etc. Fixed a problem that caused a 'The game was cancelled by the host' error when the multiplayer game was actually started and not cancelled. Riva TNT2 and other low-profile video cards are now supported. Fixed many network stability issues resulting in 'Desync' errors. Fixed a bug that caused 'Continue Campaign' and 'Restart Mission' to make the game hang. Added a list of network ports that need to be open in the multiplayer screens. Shift+Group number now automatically adds the currently selected units to the group. Online Battle interfaces now remain while you're starting a game, also chat history is retained. Area skills of the Champions now display the affected area and units before the skill is used. Fixed Strength of the Forest to always apply to dragons and Earthshakers. Night Assassin’s Angel of Death skill no longer interrupts his current action.
The wrong interaction between the Night Assassin’s skills Shadows of the Night and Backstab fixed (Shadows of the Night previously made the Champion deal less damage with Backstab).
Wizard of the Bow now attacks enemies from the Crystal Tower. Game freeze related to the Levitation skill of the Witch Queen fixed. This sometimes resulted in Champions having no sight and not being able to pick up items. Fixed a bug regarding the resurrection of multiple Champions when not all of them are ghosts. Item bonuses that increase the duration of certain skills (Invincibility, Altar of Healing, Lightning Shield) now work. Fixed the logic that makes players have different colours in multiplayer games. Fixed a bug that caused all players to be listed as ’noname’ in the chat sometimes causing crashes. Crash when starting an Online Battle fixed.
"Local IP could not be determined" problem in Online Battle fixed.The game now doesn’t freeze upon entering the multiplayer screen with no Internet connection.Get the Rising Kingdoms v1.2 patch off WP (5mb)